Hitoshi Sakimoto - Chiptune Extraordinaire

Sakimoto's Website

Hitoshi Sakimoto is a Japanese video game composer--not exactly a band in the traditional sense, but in my opinion, he is a gateway to a far more enriching field of music. Sakimoto's career spans many decades leading up to this very day. His inagural work, Revolter on the PC-8801, was released in 1988 when he was only 19 years old. As such, his life and career has now spanned a vast majority of video game history. In that time, video game music has gone from Programmable Sound Generators (PSG) on flimsy sound drivers, to the Musical Instrument Digital Interface (MIDI), to FM Synthesis, to fully streamed redbook audio, and at some point in his life, Sakimoto has adapted to all of them.

He still earns commissions from pinnacle game developers today, such as Final Fantasy XIV: Shadowbringers by Square Enix With that said, his work predating streamed redbook audio is perhaps what he's most well-known for. Redbook audio coinncided with the birth of CD-ROMs in the late 1980s; however, it didn't become a universal standard for the gaming industry until the turn of the millenium. In that time, composers had to work within the limitations of solid-state cartridges. The standards were radically different for every video game console on the market. Musicians had to learn, re-learn, and re-compose every single song they wrote with little more than a hex editor, and thanks to the cartridge storage limitations of the time, they usually had less than 256KB to work with. That means cramming an entire game's worth of music and sound effects, often spanning more than 45 minutes in length, by yourself in a space often exceeded by individual webpages today. (For reference, this website with 57 lines of code is 7KB.)

Under those intense limitations, most musicians couldn't dream of creating rich melodies--much less orchestral masterpieces--but in his own way, Sakimoto approximated his music with nothing short of majestic programming.